Use these scripts as templates, modify the values to fit your specific Western setting (steampunk, weird west, post-apocalyptic), and watch your players or audience lean forward. Because they aren't watching two people shoot. They are watching two worlds collide.
-- Start countdown UI StartCountdown(Config.DuelSettings.startDelay)
Players └── NombreDelJugador └── PlayerData (Carpeta) ├── Team (StringValue) -> "Innocent", "Sheriff", "Murderer" ├── IsAlive (BoolValue) -> true/false ├── Stamina (IntValue) -> 100 └── Kills (IntValue) -> 0
Includes "X-ray" vision to see players through walls and "Noclip" to move through solid objects.
Whether the item’s price is crashing or rising (often labeled as Increasing Underpaid For How many exist in the game’s total inventory.
Use these scripts as templates, modify the values to fit your specific Western setting (steampunk, weird west, post-apocalyptic), and watch your players or audience lean forward. Because they aren't watching two people shoot. They are watching two worlds collide.
-- Start countdown UI StartCountdown(Config.DuelSettings.startDelay)
Players └── NombreDelJugador └── PlayerData (Carpeta) ├── Team (StringValue) -> "Innocent", "Sheriff", "Murderer" ├── IsAlive (BoolValue) -> true/false ├── Stamina (IntValue) -> 100 └── Kills (IntValue) -> 0
Includes "X-ray" vision to see players through walls and "Noclip" to move through solid objects.
Whether the item’s price is crashing or rising (often labeled as Increasing Underpaid For How many exist in the game’s total inventory.