Unlike fragment shaders, compute shaders have no fixed output; they write to images or shader storage buffer objects (SSBOs).
To implement OpenGL ES 3.1 in your app, follow these standard steps: opengl es 31 android top
When targeting Android, ensure your app checks for GL_EXTENSIONS strings. The top features include: Unlike fragment shaders, compute shaders have no fixed
You should check for AEP support if you intend to use these desktop-level features: Unlike fragment shaders