Shinki232 New Info

The most striking visual change is the new PAR 2.0 engine. The old Shinki232 used standard cel-shading. The version introduces dynamic sub-surface scattering for virtual skin and real-time fabric physics. Characters no longer look like plastic models; they breathe. The lighting engine now supports ray-traced global illumination, meaning shadows fall realistically across avatars in a 3D space.

"My phone overheats."

: How he integrates puppet techniques learned from Kankurō with his Iron Sand. shinki232 new