Don’t want to code? Here are three solid extractors right now:
# Pseudocode for a metadata-based extractor def extract_atlas(atlas_image_path, metadata_path, output_folder): atlas = load_image(atlas_image_path) data = parse_json(metadata_path) for sprite in data["sprites"]: name = sprite["name"] x = sprite["x"] y = sprite["y"] w = sprite["width"] h = sprite["height"] texture atlas extractor
: A lightweight, experimental web-based tool for quick unpacking. It is compatible with major formats like Cocos2D, Godot, Phaser, and Unreal Engine. Don’t want to code