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| Area | Observation | Suggested Enhancement | |------|-------------|-----------------------| | | Inline comments are present but sparse for complex functions (e.g., the crush‑physics calculations). | Add doc‑strings (or a separate markdown file) describing each module’s public API, expected input types, and side‑effects. | | Security | Some RemoteEvents ( CrushRequest ) accept raw numeric IDs from the client. | Validate incoming IDs against a server‑side whitelist of known vehicle IDs to avoid potential exploit attempts. | | Testing | No obvious unit‑test scaffolding. | Integrate a simple testing framework (e.g., TestEZ ) to automatically verify core mechanics like vehicle spawning, crushing timers, and reward payouts. | | Performance Profiling | The script uses a global RunService.Heartbeat loop for checking vehicle positions. | Consider switching to Touched events or a spatial query ( Workspace:GetPartBoundsInBox ) that fires less frequently, reducing unnecessary per‑frame checks. | | Localization | All UI strings are hard‑coded in English. | Extract UI text to a Localization module or use Roblox’s LocalizationTable so the game can be easily translated. | If you want to dominate Car Crushers 2