While many general document converters (like Zamzar or FreeConvert ) handle XPS as a Microsoft document format, specialized 3D tools are required for character models.
The first week was pure obsession. Arjun reverse-engineered the XPS format by dissecting hundreds of sample files from dead forums. He learned that XPS wasn't just a mesh; it was a time capsule. It stored vertex weights for skeleton rigs, specular maps for shininess, even camera settings from the original modding tools. Most converters ignored this data. Arjun decided his would not.