-- Example daily compliment boost game.ReplicatedStorage.Compliment.OnServerEvent:Connect(function(player, targetPlayer) -- Limit once per day (use OsTime or DataStore) modifyAffection(player, targetPlayer, 5) targetPlayer:SendNotification(player.Name .. " gave you a compliment! (+5 affection)") end)
end)
function Breakup(player, partner) local stats = GetRelationship(player) -- Apply "Heartbreak" debuff: -20% movement speed, -50% grind XP for 2 hours real time. local debuff = Instance.new("BoolValue") debuff.Name = "Heartbroken" debuff.Parent = player -- Erase romantic memory but keep a "Ex" flag to prevent re-dating same person for 7 days. stats.Status = "Ex" stats.Affection = 10 wait(604800) -- 7 days debuff:Destroy() end roblox sex script updated download file
A numerical value (0-100) determining the closeness.
Strings like "Stranger," "Acquaintance," "Crush," or "Partner". -- Example daily compliment boost game
end
Seat.ChildAdded:Connect(function(child) -- Check if a Weld was created (meaning someone sat down) if child.Name == "SeatWeld" or child:IsA("Weld") then local character = child.Part1 if character then local player = game.Players:GetPlayerFromCharacter(character) -- Check if there is someone else sitting next to them (Logic for Partner detection) -- This requires a table checking system to see if Player A and Player B are close print(player.Name .. " is on a date!") end end end) local debuff = Instance
-- Example UI elements (you'd create actual GUI objects) local screenGui = Instance.new("ScreenGui") screenGui.Parent = player.PlayerGui